HoloLens and Unity tip #001- Scaling of rotated GameObjects
When doing scaling of rotated GameObjects in Unity it is very important to understand some things. The way scaling works is by setting the localScale property of the Transform of…
When doing scaling of rotated GameObjects in Unity it is very important to understand some things. The way scaling works is by setting the localScale property of the Transform of…
Inmiddels is de HoloLens, een Mixed Reality device van Microsoft, al zeker anderhalf jaar beschikbaar, maar wordt de toegevoegde waarde voor organisaties pas mondjesmaat bewezen. In eerste instantie was er…
One of the challenges when building HoloLens applications is handling the persistence of holograms. Persistence of holograms allows us to store and share real world coordinates of holograms. This is…
One of the things we normally couldn't use was functionality from the System.Net.Http library. The reason was very simple. This library was not supported in .NET 3.5 framework. Since Unity…
Creating HoloLens applications is just cool! But connecting them to services in the Cloud makes it even cooler. Think of provisioning information on real-life objects or straw through Cloud data…
I got interviewed at InfoSecurity 2017 event by vakwereld.nl. As part of the Computable Future Lab stands we were present with HoloLens. During this event we showed several own HoloLens…
Creating HoloLens applications is just cool! But connecting them to services in the Cloud makes it even cooler. Think of provisioning information on real-life objects or straw through Cloud data…
Creating HoloLens applications is just cool! But connecting them to services in the Cloud makes it even cooler. Think of provisioning information on real-life objects or straw through Cloud data…
Creating HoloLens applications is just cool! But connecting them to services in the Cloud makes it even cooler. Think of provisioning information on real-life objects or straw through Cloud data…
Unity allows you to use multiple scenes in your project. Multiple scenes can be useful when building HoloLens applications by putting the different states of the application in separate scenes.…