HoloLens and Unity tip #007 – Vuforia behaviour off and on in your HoloLens app
In short Vuforia allows you to recognize 2D or 3D objects inside your application and allows you to map exactly at that position a part of your scene. It uses…
In short Vuforia allows you to recognize 2D or 3D objects inside your application and allows you to map exactly at that position a part of your scene. It uses…
I'm now working for more than two years on Mixed Reality concepts and projects with the HoloLens device. While the device is for me one of the best Mixed Reality…
There are different ways of storing data on HoloLens device storage. One of my favorite is using the persistent data path which allows you to store data which need to…
Accessing, monitoring and configuring your HoloLens is done through the Windows Device Portal. To access the Windows Device Portal you have setup an username and password in the past. But…
By default a HoloLens application build with Unity has a default icon (a square and cross) when it appears in the application menu of the HoloLens. It looks horrible. Secondly…
When doing scaling of rotated GameObjects in Unity it is very important to understand some things. The way scaling works is by setting the localScale property of the Transform of…
One of the challenges when building HoloLens applications is handling the persistence of holograms. Persistence of holograms allows us to store and share real world coordinates of holograms. This is…
One of the things we normally couldn't use was functionality from the System.Net.Http library. The reason was very simple. This library was not supported in .NET 3.5 framework. Since Unity…
Creating HoloLens applications is just cool! But connecting them to services in the Cloud makes it even cooler. Think of provisioning information on real-life objects or straw through Cloud data…
Creating HoloLens applications is just cool! But connecting them to services in the Cloud makes it even cooler. Think of provisioning information on real-life objects or straw through Cloud data…